The car can thus be placed wherever needed and the lighting and time of day can be changed at will. Unlike many other automotive configurators, we did not use a static dome or a backplate for the environment: instead, the entire courtyard is modeled in 3D. Finally, Unity’s Spotlight team created the lighting for the environment, applied all the materials to the hundreds of car parts, and ensured the quality of the visuals was optimal. The outsourcing studio elite3d entirely modeled and textured the Amalienborg Palace to a high standard, using software such as Maya (primarily for asset exports), 3ds Max (hard surface modeling), Zbrush (sculpting on top of scanned data provided by Domeble), as well as Substance tools (material creation and painting), and Marmoset Toolbag (baking). The extremely detailed pre-tessellated car model was provided by the manufacturer. Important mention: for this demo, HDRP’s Ray-Tracing capabilities were not utilized because they were still in early preview at the time. The environment uses the standard HDRP Lit shader. The car materials rely on Unity’s extensive Library of Measured Materials which offers, among many others, a realistic car paint shader with metal flakes. The demo used an early build of Unity 2019.3 in conjunction with HDRP 7.1.x.
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